![unity asset fps handy hands v1.1 unity asset fps handy hands v1.1](https://assetstorev1-prd-cdn.unity3d.com/key-image/6f06aa9d-d2df-4c5c-830b-4a6e9b47273d.jpg)
The UI is powered by a very flexible editor that allows you to customise the placement, appearance and effects of your interface. Anything from simple door triggers, switches, complex quests or even non-linear conditional speech can be built with InteractionKit’s incredibly easy to use visual logic system. It is possible to build interactions with the kind of depth you’d see in popular RPG games. Interaction Kit is an innovative and powerful system to handle practically any kind of interaction in your games. All of the mechanics (minus the character) are locked with no example scenes of any mechanic I am actually interested in trying out.I'd like to introduce Interaction Kit, soon to be released on the asset store!
#Unity asset fps handy hands v1.1 free
I was looking to test out the general quality before dropping $39.95 on the paid version (specifically because it says "this is a free version for you to try before you buy the awesome manoeuvre FPS") but there is nothing to try before I buy. a wooden wall, a concrete wall etc) to get a feel for your programming ability as gun mechanics can be complex to get right.
#Unity asset fps handy hands v1.1 for free
I wasn't expecting the ability to setup my own guns or use your one-click system for free however, I would have appreciated maybe 2 or 3 guns (already setup so I can just cycle between them) with the ability to shoot at something (not moving enemies. In my review I explained the reason for such a low rating - there is no demonstration of anything apart from a basic moving character (granted, it is basically one-click setup but not too different from Unity's standard FPS prefab). the burger doesn't come with cheese unless you pay an extra $0.25 (so the burger isn't $1.00 it's actually $1.25) This is an issue for me as it feels disingenuous - like advertising a burger with cheese for $1 but when you actually order it. However, the issue I had (as mentioned in the review) is that the main screenshot (and 90% of the attached videos) showcase mechanics not available in the package.
![unity asset fps handy hands v1.1 unity asset fps handy hands v1.1](https://3dfree.top/uploads/posts/2020-04/1587280541_unity-asset-store-polygon-battle-royale-pack-v1.03-128513.jpg)
This is a continuation as you asked me to reply on the forum in regards to my review.įirst, I would like to address the fact that you obviously put a lot of effort into your work and it looks high quality. I think that asset must be refined and with all gameplay mechanics in place before we can jump to third person character so make bullet can pass through certain materials and damage can be applied even if an enemy or the player is in cover beside a "penetrable" material this could give to gameplay a great tactical boost.
![unity asset fps handy hands v1.1 unity asset fps handy hands v1.1](https://assetstorev1-prd-cdn.unity3d.com/package-screenshot/2baf43e1-b259-48e5-b2b7-48566f6fbc09_scaled.jpg)
but a great nice addtion i never seen in other fps template asset would be a material penetration sysstem to simualre bullet penetration on different surface materials like wood, concrete, glass ect. since major other fps kit have that ones yet. These are some basic needs this great template must have imho. ManoeuvreFPS is a great starting template.but right now miss some basic fps functionalities that for t sure will be added from developer in really next updates like footstep system for different surfaces, ladder system, bulletshell ejection on wepaon shoot ,progressive relaod for shotguns and similars, bullet hit particles on different surfaces.lean system, better aim sight system and so on. Click to expand.I think that asset must be refined and with all gameplay mechanics in place before we can jump to third person character